Achivements are only available in Standard Game Mode
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1 |
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Belter Loader Awarded for the placement of 100 Conveyor Belts. |
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2 |
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Square Root Awarded for the recovery of key assets in Sector LIMA. |
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3 |
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Black Hole Gun, Wontcha Come Awarded for construction of the M.O.L.E. Terrain Manipulation Device. |
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4 |
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The Butterfly Effect Awarded for the discovery of the Butterfly Grove area. |
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5 |
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Getting the Point Awarded for the construction and placement of 10 Mining Drills. |
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6 |
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Cold Cut Awarded for enhancing the M.O.L.E with the use of Coolant. |
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7 |
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Chasing Waterfalls Awarded for the discovery of the Central Falls area. |
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8 |
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Groundbreakers, Assemble! Awarded for the initial construction and placement of an Assembler. |
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9 |
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Mush Room Awarded for the discovery of the Fungus Grotto area. |
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10 |
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Thresher Refresher Awarded for the construction of 10 Plantmatter Frames. |
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11 |
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Thresher Refresher Awarded for successfully descending out of a facility by the only means avaiable. |
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12 |
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Thresher Refresher Awarded for the construction of 100 Electrical Components. |
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13 |
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Cool S Awarded for the construction of 20 Cooling Systems. |
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14 |
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Overclocked Awarded for the construction of 10 Processor Units. |
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15 |
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Monumental Awarded for the discovery of an unsettling structure. |
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16 |
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Circuit Breaker Awarded for the construction of 10 Advanced Circuits. |
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17 |
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Many Hands Awarded for the construction and placement of 100 Assemblers. |
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18 |
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Twist of Freight Awarded for the full establishment of Freight Elevator operations in Sector Victor. |
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19 |
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STEM Program Awarded for the successful manufature of Kindlevine Stems. |
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20 |
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Blast Radius Awarded for the construction of explosive industrial technologies. |
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21 |
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Arrhythmia Awarded für the recovery of all PULSE Situation Room data. |
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22 |
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Concrete Jungle Awarded for the significant deployment of base building assets. |
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23 |
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Greater Goods Awarded for the recognition of a higher destiny. |
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24 |
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Peak Performance Awarded for the the completion of all goals. |
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