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Tutorial - Terminal Lima [Strata 1]
1.1 content_copy At the start of the game, you are on Strata 1 and facing Production Terminal Lima.
I recommend to follow the steps in game as this section is fairly self explanatory.
As a quick reminder, ErzfördererIngredients:
3x Eisenrahmen
20x Eisenkomponenten
are used to extract resources from veins and these can be smelted, using the SchmelzofenIngredients:
15x Kupferkomponenten
96x Kalkstein
, into ingots.
These are essential to craft FörderbandIngredients:
3x Kupferdraht
4x Eisenbarren
and GreifarmIngredients:
1x Mechanische Bauteile

.

Click Image to enlarge
1.2 content_copy All machines in Techtonica have ports which the GreifarmIngredients:
1x Mechanische Bauteile

s must be connected to so that you can transfer items.
Once you have finished the tutorial, go ahead and craft the required Bohrkopf IIngredients:
4x Eisenbarren
8x Kupferbarren
and insert them into the purple port on the Elevator to unlock Strata 2 - Terminal Victor.
1.3 content_copy To find the optimal ratio for drills to smelters, you can use the "lowest common multiple" (LCM) method.
As an example, if mining drills produce ore at 15/min and smelters can process 20/min.
The LCM is 60 which means a ratio of 4 drills : 3 smelters would be optimal.
First Factory - Terminal Victor [Strata 2]
2.1 content_copy
This is where the real game begins, although the early levels still somewhat act as tutorials.
To start with, take a look around this floor you will see two new machines you can scan - MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
and KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
s .
Not only will MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
s automatically craft items for you, they all produce double the amount for the same amount of input-resouces.
This means the same recipe to produce 8 Mechanische BauteileIngredients:
2x Kupferbarren
2x Eisenbarren
s will produce 16 with the MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
!
This goes without saying but you should ensure that all your crafting from here onwards is done with the MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
.
Unfortunately, you need electricity to run MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
s but you can solve this with the KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
s.
You can manually activate the KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
to produce power for 10 minutes and this can later be upgraded to 60 minutes.
At the Terminal itself, you will see a S02-02Content:
80x Kalzit-Säule (1x5)
80x Kalzit Plattform (3x3)
60x Kalzit Plattform (5x5)
4x Behälter
200x Förderband
6x Erzförderer
20x Forschungskern 380mm (pink)
80x Treppe
with "base building" components which can be used to transfer power.

Click Image to enlarge
2.2 content_copy You now have the required tools to set up your first real factory.
There are three main objectives at this point and they can be done in any order.
2.3 content_copy Goal 1: Your first goal is to set up a production "mall" for GreifarmIngredients:
1x Mechanische Bauteile

s, FörderbandIngredients:
3x Kupferdraht
4x Eisenbarren
s, and other machines.
I would recommend doing this task first as it means you will have enough items for the next two tasks.
Please note that for GreifarmIngredients:
1x Mechanische Bauteile

s, you will have four main types for most of the early game so bear this in mind with your layout.
2.4 content_copy Goal 2: The next task is to automate production of Bohrkopf IIngredients:
4x Eisenbarren
8x Kupferbarren
.
This is an essential objective as you will need to keep moving up the elevator in order to unlock new technology.
In fact, there is a very important upgrade immediately on the next floor that you should be aiming for.
You may have noticed by now your drills and smelters are running low on fuel.
Strata 3 will solve those issues.
I would always try to prioritise elevator progress over production terminals as the elevator goals take a lot longer.
2.5 content_copy Goal 3: Finally, you will need to automate production of Forschungskern 380mm (pink)Ingredients:
4x Kupferdraht
6x Mechanische Bauteile
.
Initially, you will need to place them manually to unlock research but later on we can automate this.
Every time you complete the technology for a Terminal Victor tier, start working on the goal to upgrade (unless there is a really good research on the next tiers).
Exploring the Warehouse [Strata 3]
3.1 content_copy On Strata 3, you will unlock PflanzerIngredients:
2x Eisenkomponenten
8x Schmutz
8x Elektrische Bauteile
s and DrescherIngredients:
5x Kupferrahmen
5x Eisenkomponenten
5x Mechanische Bauteile
s.
This two machines will allow you to automate fuel production which will allow you to breathe for a little while.
During your exploration, you may have noticed yellow and blue plants growing which give ZündrebenIngredients:
4x Zündrebensamen
and ZitterdornIngredients:
4x Zitterdornsamen
.
These are plants you can actually farm in the game but first you need thresh them to produce the seeds.
By this point you may have already unlocked shiverthorn processing but I would focus on kindlevine to start with.
You will also unlock FiltergreifarmIngredients:
2x Greifarm
8x Elektrische Bauteile
s (which only transport one selected item) and Schneller GreifarmIngredients:
2x Greifarm
16x Zündrebenextrakt
.

Click Image to enlarge
3.2 content_copy DrescherIngredients:
5x Kupferrahmen
5x Eisenkomponenten
5x Mechanische Bauteile
s can process 10 ZündrebenIngredients:
4x Zündrebensamen
plants per minute.
Each PflanzerIngredients:
2x Eisenkomponenten
8x Schmutz
8x Elektrische Bauteile
can grow up to 4 ZündrebensamenNo Ingredientss with a lifecycle of 240 seconds each.
This works out as about 1 crop per minute on average and so you need a ratio of 10 PflanzerIngredients:
2x Eisenkomponenten
8x Schmutz
8x Elektrische Bauteile
s for every 1 DrescherIngredients:
5x Kupferrahmen
5x Eisenkomponenten
5x Mechanische Bauteile
.
I would strongly recommend building a belt balancer to ensure the seeds produced by the DrescherIngredients:
5x Kupferrahmen
5x Eisenkomponenten
5x Mechanische Bauteile
are split equally.
The DrescherIngredients:
5x Kupferrahmen
5x Eisenkomponenten
5x Mechanische Bauteile
also produces ZündrebenstängelNo Ingredients which are very useful for fuel at this point.
Since this machine produces two outputs this is where you need to use the FiltergreifarmIngredients:
2x Greifarm
8x Elektrische Bauteile
s.
3.3 content_copy Speaking of filter inserters, eagle eyed readers may have spotted some just outside the elevator on Strata 2.
This is the game's way of showing you the best way to use the elevator.
You can feed items into the elevator with any inserter and send them to another floor but to take items out, you should use filter inserters to control the output.
Please note that for any given floor, the elevator will only hold a stack of each item so each floor technically has a storage limit.
To have a larger output buffer, you should use storage containers which can be placed directly next to each other.
3.4 content_copy By this point, we should now have drills set up with an automated fuel supply.
If you want to, I would highly recommend a dedicated floor (probably Lima) to produce drill bits.
Each drill bit always requires the previous tier, plus two extra items so it is actually very easy to set up a production line that can be upgraded for the next tier.
Eventually, you will have to upgrade your production anyway as you won't be able to use Mk 1 drill bits forever.
Go ahead and unlock Strata 4 with the newly unlocked Bohrkopf IIIngredients:
1x Bohrkopf I
2x Rahmen aus Pflanzenmaterial
2x Erzförderer
s.
Unlimited Power in Hydro-Station [Strata 4]
4.1 content_copy On this floor, you will unlock WasserradIngredients:
2x Zitterdornextrakt
8x Eisenrahmen
32x Mechanische Bauteile
s.
These can be used to automate power production so you don't need to press a KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
again!
You will need the KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
technology to make this work and you can connect up to 10 KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
s to 1 WasserradIngredients:
2x Zitterdornextrakt
8x Eisenrahmen
32x Mechanische Bauteile
before the efficiency starts to drop.
If you haven't done so far, you should automate KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
production along with WasserradIngredients:
2x Zitterdornextrakt
8x Eisenrahmen
32x Mechanische Bauteile
s.
From here onwards, make sure to increase water power production continuously.

Click Image to enlarge
4.2 content_copy By now you may have upgraded Production Terminal Victor.
I would recommend unlocking and placing your first KernplatziererIngredients:
10x Mechanische Bauteile
20x Eisenrahmen
50x Elektrische Bauteile
to start automating core placement.
Most of the construction technology is focused on base building and is optional, though it is very fun to use those items.
4.3 content_copy I would also recommend the OmniscannerIngredients:
1x Eisenkomponenten
2x Scanner
4x Prozessoreinheit
- this tool can locate ore veins that a far away and improve your production rates.
To be able to reach these locations, I would recommend using the monorail for logistics.
One way to do this is to supply your fuel at a Monorail-StationIngredients:
4x Eisenrahmen
16x Zündrebenextrakt

near the elevator and send it to the ore vein.
At the vein, use the fuel for ErzfördererIngredients:
3x Eisenrahmen
20x Eisenkomponenten
s and SchmelzofenIngredients:
15x Kupferkomponenten
96x Kalkstein
s and return the ingots.
You cannot have a rail route with multiple stops so you will need to create Monorail-StationIngredients:
4x Eisenrahmen
16x Zündrebenextrakt

s for each vein.
To be able to connect power, I would recommend using the HochspannungskabelIngredients:
4x Kupferdraht
4x Rahmen aus Pflanzenmaterial
together with TransformatorIngredients:
2x Eisenrahmen
2x Prozessoreinheit
2x Akkumulator
s as it would be very expensive to connect power with base building pieces.
Strata 3 and 4 are places you might want to set up rails but have a look around the other floors too.
4.4 content_copy At this point you might have already unlocked the atlantum processing tier.
Unfortunately, to mine atlantum (green ore) we either Erzförderer MKIIIngredients:
4x Erzförderer
8x Kühlsystem
10x Prozessoreinheit
s which we don't get until much later, or SprengbohrerIngredients:
4x Verstärkter Eisen-Rahmen
4x Erzförderer
10x Prozessoreinheit
s which are at Production Terminal X-Ray.
Go ahead and unlock X-Ray at Strata 5 and then you'll be ready for the next phase of the game.
Blast things up - Terminal XRay [Strata 6]
5.1 content_copy Strata 6 unlocks Porduction Terminal XRay and this is where you will unlock some very powerful loops.
I would recommend prioritising upgrading XRay all the way to its maximum tier at this point.
You will unlock metal ore threshing.
This will boost your ingot productivity by a factor of 4x because you can smelt 1 Eisenerz-PulverIngredients:
14x Eisenbrocken
40x Kalkstein
for 1 EisenbarrenIngredients:
2x Eisenerz









for example.
However, you can do even better with the new SprengbohrerIngredients:
4x Verstärkter Eisen-Rahmen
4x Erzförderer
10x Prozessoreinheit
/ Explosions-SchmelzofenIngredients:
2x Stahlrahmen
2x Schmelzofen
20x Keramikfliesen
loops.

Click Image to enlarge
5.2 content_copy SprengbohrerIngredients:
4x Verstärkter Eisen-Rahmen
4x Erzförderer
10x Prozessoreinheit
and Explosions-SchmelzofenIngredients:
2x Stahlrahmen
2x Schmelzofen
20x Keramikfliesen
require BergbauladungIngredients:
2x Zündrebenextrakt
2x Pflanzenfasern
2x Zitterdornextrakt


s to use but unlike regular drills, overfeeding them will result in wasting BergbauladungIngredients:
2x Zündrebenextrakt
2x Pflanzenfasern
2x Zitterdornextrakt


s.
I would highly recommend looking into designs for blast drill loaders - later upgrades will produce more chunks for more charges.
Another recipes you can use to improve the efficiency further are the Verfeinerter EisenbrockenIngredients:
2x Zitterdornextrakt
10x Eisenbrocken

and Verfeinerter KupferbrockenIngredients:
2x Zitterdornextrakt
10x Kupferbrocken

.
Combine your regular chunks with ZitterdornextraktIngredients:
30x Zitterdorn
and you can get more slabs than you would have done otherwise.
This makes SprengbohrerIngredients:
4x Verstärkter Eisen-Rahmen
4x Erzförderer
10x Prozessoreinheit
s the most effective tool to use on ore veins - they produce the most resources with the smallest depletion rate.
5.3 content_copy The SprengbohrerIngredients:
4x Verstärkter Eisen-Rahmen
4x Erzförderer
10x Prozessoreinheit
s will finally allow you to start mining atlantum.
Initially, you will need to thresh the chunks into Atlantum PulverIngredients:
1x Atlantumhaltiger Kalkstein
and combine it with ZündrebenextraktNo Ingredients and ZitterdornextraktIngredients:
30x Zitterdorn
to produce Atlantum-GemischIngredients:
2x Atlantum Pulver
2x Zündrebenextrakt
2x Zitterdornextrakt

.
Later on, you can directly process them in the Explosions-SchmelzofenIngredients:
2x Stahlrahmen
2x Schmelzofen
20x Keramikfliesen
s.
This can be used to produce Atlantum-BarrenIngredients:
5x Atlantum-Gemisch



s which are required for Bohrkopf IVIngredients:
1x Bohrkopf III
2x Akkumulator
12x Atlantum-Barren
.
Mark-2 and Power-Issues - Finishing Terminal XRay [Strata 8]
6.1 content_copy Terminal XRay will also unlock RelaischaltkreisIngredients:
50x Fortschrittlicher Schaltkreis







s.
These are required for Mk II machines and these are very powerful upgrades too (note you need to progress to Strata 8 to unlock most of these).
Montagemaschine MKIIIngredients:
2x Elektromotor
2x Relaischaltkreis
2x Montagemaschine
s have double the productivity of MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
s meaning overall you produce four times as many items as you would by hand so you will want to switch as many MontagemaschineIngredients:
2x Eisenrahmen
2x Greifarm
s over as possible.

Click Image to enlarge
6.2 content_copy These machines will come with a huge power spike for your grid but luckily the Kurbelgenerator MKIIIngredients:
2x Relaischaltkreis
4x Elektromotor
8x Kurbelgenerator
uses the exact same amount of torque as the KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
.
This means you can just replace each KurbelgeneratorIngredients:
4x Elektrische Bauteile
8x Kupferkomponenten
and your power network will grow enough to support your new high powered machinery.
The StapelgreifarmIngredients:
4x Elektromotor
8x Schneller Greifarm
s will be a very big upgrade allowing you to keep up with the increased production.
Filternder StapelgreifarmNo Ingredientss are very useful if you have a high throughput in your elevator or for Drescher MKIIIngredients:
2x Elektromotor
2x Relaischaltkreis
4x Drescher
which you unlock at Strata 11.
6.3 content_copy Most of the MKII-Machines are unlocked in Strata 8 - The Research Facility.
Therefore don't stop creating Excavator-Bits and unlocking new Stratas.
If you're getting stuck entering the Research-Facility Door RD-3215Requirement:
1x Vorbedingung:
Paladin öffnet die Tür und sendet ein Signal nachdem sein Würfel aufgesammelt wurde.
you should follow the Main-Story to unlock Paladin inside the Excalibur, he will open the Research-Door for you. Also keep in mind to have a look for the Bohrkopf IVIngredients:
1x Bohrkopf III
2x Akkumulator
12x Atlantum-Barren
which is also present inside the Excalibur.
The Elevator & Main-Story - Finishing Terminal Victor [Strata 11]
7.1 content_copy After solving the power spike, you should return to focusing on the elevator (which you will have been doing anyway to unlock some of the Mk II components).
Ensure you upgrade your drill bit production as soon as possible to the latest tiers as the requirements will start forcing you to only use those higher tiers.

Click Image to enlarge
7.2 content_copy Eventually you will reach Strata 11 and oops - you can't dig any further up.
Follow the quest-line and make sure you unlock/automate Bohrkopf VIngredients:
1x Bohrkopf IV
4x Drescher MKII
20x Stahlrahmen
as soon as you unlock them.
You should also now complete the TAP wire quest-line if you haven't done so already.
7.3 content_copy Once you complete the Victor- and Tap-Wire-objectives and use the Bohrkopf VIngredients:
1x Bohrkopf IV
4x Drescher MKII
20x Stahlrahmen
s to dig up, you will be in the new biome - Production Terminal Sierra!
A whole new World - Terminal Sierra [Strata 12]
This is where the game begins to truly get serious.
If you want to figure out the challenges for yourself (and I do recommend you try this) then this is the spoiler warning before I reveal the solutions.






Final warning!






Seriously - A whole new World - Terminal Sierra [Strata 12]
8.1 content_copy Ok the core mechanic of Sierra is that the Stratas are flooded with Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

and this is continuously refilling.
The two available main resources - SchrotterzIngredients:
1x Komprimiertes Schrotterz
and KohlepulverIngredients:
1x Pflanzenfaser-Ziegel
- are buried deep under the Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

.
Your first priority is to excavate the Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

as you won't even get to use the Production Terminal initially.
To do this, scan and place down HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s.
If you try and use BiobrennstoffIngredients:
30x Pflanzenmaterial
60x Kalkstein

s with the maximum energy density available this won't cut it.
HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s burn through BiobrennstoffIngredients:
30x Pflanzenmaterial
60x Kalkstein

s like ErzfördererIngredients:
3x Eisenrahmen
20x Eisenkomponenten
s do with PflanzenmaterialIngredients:
12x Pflanzenfasern
fuel.
The solution is to use Bio-Diesel (unraffiniert)Ingredients:
4x Zitterdorn-Kühlmittel
10x Biobrennstoff


which will initially require Zitterdorn-KühlmittelIngredients:
1x Eisenkomponenten
2x Zitterdornextrakt
6x Kalkstein


and BiobrennstoffIngredients:
30x Pflanzenmaterial
60x Kalkstein

s.
Even this fuel doesn't last very long so you will need to have several Montagemaschine MKIIIngredients:
2x Elektromotor
2x Relaischaltkreis
2x Montagemaschine
s to keep your pumps running.
Don't allow the Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

to refill at any costs because all machines buried underneath will stop working.

Click Image to enlarge
8.2 content_copy You may also notice your power grid is at 0 in Sierra.
This isn't a bug - the power grid is actually disconnected from the lower Stratas.
There are also no water sources anywhere in Sierra, so WasserradIngredients:
2x Zitterdornextrakt
8x Eisenrahmen
32x Mechanische Bauteile
s are useless here.
Your only choice to start with is the manual crank gen method that you did several hours ago in the beginning (unsing Kurbelgenerator MKIIIngredients:
2x Relaischaltkreis
4x Elektromotor
8x Kurbelgenerator
) or simple using lots of GreifarmIngredients:
1x Mechanische Bauteile

s which won't need any power.
8.3 content_copy You will need to move the produced Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

down to lower Stratas otherwise your HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s will stop working.
There you can convert it into Sesamit GelIngredients:
1x Zitterdorn-Gel
50x Sesamit-Sand
and smelt that into Sesamite-PulverIngredients:
12x Sesamite-Pulver
36x Zündrebenextrakt



as a resource sink.
The sand filtration recipe is a ZerkleinererIngredients:
3x Antrieb
4x Drescher MKII
12x Sensorblock
exclusive so you won't get to use this method yet.
The best use for your Sesamite-PulverIngredients:
12x Sesamite-Pulver
36x Zündrebenextrakt



currently is the Sesamit-KühlmittelIngredients:
5x Sesamite-Pulver
25x Zitterdorn-Kühlmittel
.
You can use this to produce Bio-Diesel (unraffiniert)Ingredients:
4x Zitterdorn-Kühlmittel
10x Biobrennstoff


at a much faster rate which will allow you to expand your HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
network.
By the Way: You may need to start moving HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s around when they run out of Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

underneath to cintunie lowering the sand-level.
8.4 content_copy KohlenstoffrahmenIngredients:
4x Stahlrahmen
6x Kohlepulver-Ziegel
8x Kupferrahmen

s are a major requirement for a lot of items post Sierra and I would recommend dedicating an entire strata for them.
They are used a lot for SensorblockIngredients:
8x Relaischaltkreis
18x Kohlenstoffrahmen
45x Glas
s and AntriebIngredients:
10x Elektromotor
24x Eisenmechnismus
72x Kohlenstoffrahmen
s which also get heavy usage.
The Kohlepulver-ZiegelIngredients:
500x Kohlepulver
may seem daunting initially but you can produce a lot of these by blast drilling the carbon patches within Sierra.
You can also now use Sesamit GelIngredients:
1x Zitterdorn-Gel
50x Sesamit-Sand
and Kohlepulver-ZiegelIngredients:
500x Kohlepulver
s to mass produce BergbauladungIngredients:
2x Zündrebenextrakt
2x Pflanzenfasern
2x Zitterdornextrakt


s.
Depending on your HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
output you may also want to consider using Monorail-StationIngredients:
4x Eisenrahmen
16x Zündrebenextrakt

s as they can carry more items than the Förderband MKIIIIngredients:
1x Elektromotor
10x Atlantum-Barren
10x Förderband MKII
.
Having a crush on.... - The Archive [Strata 13]
9.1 content_copy On Strata 13 you will unlock the ZerkleinererIngredients:
3x Antrieb
4x Drescher MKII
12x Sensorblock
- you can actually get a lot of these for free by scanning.
I would immediately use them in Sierra to sink the produced Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

.
They will produce Sesamite-PulverIngredients:
12x Sesamite-Pulver
36x Zündrebenextrakt



and Akkumulator-LadungNo Ingredients (you need AkkumulatorIngredients:
20x Kupferrahmen
20x Elektrische Bauteile
20x Zündrebenextrakt
s to store this) which is your only automated source of power within Sierra.
Later on you will unlock more complicated loops that produce even more power.
The way this energy production works is that after continuous usage of the same recipe, a multiplier will grow.
This will make it so that one ZerkleinererIngredients:
3x Antrieb
4x Drescher MKII
12x Sensorblock
can eventually out produce the expensive 4000 kW demand.
With the regular Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

, I would recommend sending this down to the Stratas below Sierra to be smelted into GlasIngredients:
60x Sand
(which is useful for SensorblockIngredients:
8x Relaischaltkreis
18x Kohlenstoffrahmen
45x Glas
s).

Click Image to enlarge
9.2 content_copy SchrotterzIngredients:
1x Komprimiertes Schrotterz
is also an interesting puzzle I would recommend figuring out for yourself first.
This is basically your source of GolderzIngredients:
120x Zitterdornextrakt
250x Schrotterz

and you will need this for Golderz-GewinnungIngredients:
10x Gold-Barren
10x Sesamite-Barren
12x Zerkleinerstärke+
s later on.
The challenge is that SchrotterzIngredients:
1x Komprimiertes Schrotterz
on its own will break down within the ZerkleinererIngredients:
3x Antrieb
4x Drescher MKII
12x Sensorblock
, but you need to mix it with Sesamite-PulverIngredients:
12x Sesamite-Pulver
36x Zündrebenextrakt



or Zitterdorn-KühlmittelIngredients:
1x Eisenkomponenten
2x Zitterdornextrakt
6x Kalkstein


to produce GolderzIngredients:
120x Zitterdornextrakt
250x Schrotterz

.
Sesamite-PulverIngredients:
12x Sesamite-Pulver
36x Zündrebenextrakt



has a higher yield of gold, but Zitterdorn-KühlmittelIngredients:
1x Eisenkomponenten
2x Zitterdornextrakt
6x Kalkstein


has good by-products in AtlantumplattenIngredients:
2x Atlantumbrocken

s and StahlplattenIngredients:
25x Stahlbarren


s which are also in high demand for KohlenstoffrahmenIngredients:
4x Stahlrahmen
6x Kohlepulver-Ziegel
8x Kupferrahmen

s and Zerkleinerstärke+Ingredients:
6x Relaischaltkreis
12x Elektromotor
12x Forschungskern 480mm (blau)
s.
The way the ZerkleinererIngredients:
3x Antrieb
4x Drescher MKII
12x Sensorblock
works is that it can actually run multiple recipes at once.
This is unlike the DrescherIngredients:
5x Kupferrahmen
5x Eisenkomponenten
5x Mechanische Bauteile
which will lock itself into a recipe until all products are emptied.
I would recommend using the KurbelverbindungNo Ingredients to organise the inputs and outputs.
9.3 content_copy Maybe you realised you're HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s aren't as efficient as in the last Strata.
This is based on a increasing sand-refill-rate for every Sierra-Strata.
So it's stronly recomended to upgrade your Bio-Diesel (unraffiniert)Ingredients:
4x Zitterdorn-Kühlmittel
10x Biobrennstoff


-Production to get even more Bio-Diesel (veredelt)No Ingredients to fuel all your used and following HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s.
Show what you can - The Laboratory [Strata 14]
10.1 content_copy Strata 14 is the hardest Strata in the whole Game - if your factory dosn't run pretty smooth so far, producing tons of Bio-Diesel (veredelt)No Ingredients and getting rid of all the Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

,
you won't have any chance to beat this level!
You will need at least 24 HVC-Länge IVIngredients:
2x Antrieb
8x Getriebe
16x Wasserrad
s to stop the Sesamit-SandIngredients:
3x Sand
3x Sesamite-Pulver

, and even more to lower the sand-level.
Additional you need ton's of Bohrkopf VIIngredients:
1x Bohrkopf V
4x Antrieb
100x Kohlenstoffrahmen
to reach the next Strata - so it's a good time to upgrade your factory.

Click Image to enlarge
10.2 content_copy Eventually, you will unlock sesamite farming and this has interesting loops of its own.
There are no sesamite plants in Sierra, you will have to handcraft them.
Luckily, there is a loop you can use that not only gives infinite Sesamit-SamenIngredients:
2x Zündrebensamen
2x Zitterdornsamen
20x Sesamite-Pulver
s, it actually produces infinite ZündrebensamenNo Ingredients and ZitterdornsamenIngredients:
1x Universelle Samenkapsel
14x Zitterdornextrakt
21x Atlantum Pulver
.
The solution is to use the Instabile SamenkapselIngredients:
4x Universelle Samenkapsel
100x Sesamite-Pulver
s, but the alternative recipe with Sesamit-SamenIngredients:
2x Zündrebensamen
2x Zitterdornsamen
20x Sesamite-Pulver
.
It will require an initial set up cost, however the ingredients Sesamit-StängelNo Ingredients, Kohlepulver-ZiegelIngredients:
500x Kohlepulver
s and Sesamite-PulverIngredients:
12x Sesamite-Pulver
36x Zündrebenextrakt



are all easily obtained.
32 Sesamit-SamenIngredients:
2x Zündrebensamen
2x Zitterdornsamen
20x Sesamite-Pulver
s will produce 4 Universelle SamenkapselIngredients:
2x Kohlepulver-Ziegel
2x Sesamit-Stängel
32x Sesamit-Samen





( Montagemaschine MKIIIngredients:
2x Elektromotor
2x Relaischaltkreis
2x Montagemaschine
) and this set can be converted into a set of 4 Instabile SamenkapselIngredients:
4x Universelle Samenkapsel
100x Sesamite-Pulver
s.
Each Instabile SamenkapselIngredients:
4x Universelle Samenkapsel
100x Sesamite-Pulver
can then be threshed, producing 20 ZündrebensamenNo Ingredientss and ZitterdornsamenIngredients:
1x Universelle Samenkapsel
14x Zitterdornextrakt
21x Atlantum Pulver
s.
To close the loop, you can craft these back into 80 Sesamit-SamenIngredients:
2x Zündrebensamen
2x Zitterdornsamen
20x Sesamite-Pulver
s for a profit of 48.
You can continue running this loop until you have all the Sesamit-SamenIngredients:
2x Zündrebensamen
2x Zitterdornsamen
20x Sesamite-Pulver
s you need or even use this to build your kindlevine and shiverthorn numbers and finally build the "farm" SPARKS always wanted.
On the home straight - Mech and ??? [Strata 15]
11.1 content_copy To reach Strata 16 you need the final tier of Kalzit-RückbauIngredients:
1x Bohrkopf VI
20x Sesamite-Barren
32x Sensorblock
, located in Strata 15,
but hey - you've done it so far, that shouldn't be a problem.
Just relax and let your factory do the rest.

Click Image to enlarge
11.2 content_copy These are the key loops you will need to progress through all Sierra Stratas and into the endgame.
Eventually, you will unlock core clustering.
Every unused Golderz-GewinnungIngredients:
10x Gold-Barren
10x Sesamite-Barren
12x Zerkleinerstärke+
placed in the KernplatziererIngredients:
10x Mechanische Bauteile
20x Eisenrahmen
50x Elektrische Bauteile
will contribute towards 1 core cluster and each core cluster provides an (additive) percentage boost to your production.


The rest I will leave to you to figure out and enjoy uncovering the final in game story!
How to use this game guide / General notes
Fundamentally:
The purpose of this guide is not to give a step by step list of things to do in order to beat the game.
The main purpose is to provide some key goals to work towards, some key calculations that may be useful and a guide on how to use each machine.
Before we begin, here are some key terms and what they mean:

Main Bus:
In electrical circuits a bus is used as the main line where data can be transmitted.
A bus in Techtonica follows a similar principle, this is the main line to transfer all your resources across your factory.

Balancers:
This is a belt set up used to ensure equal resource distribution across each lane.

Mall:
This is a factory set up where you automate every item in the game.
The idea is to visit the "mall" when you need something, kind of like shopping.

Stratas:
Techtonica is a unique factory game in that it not only takes place underground, it also takes place across several levels or "strata" reacheable by usingh the Elevator.
As a result, this guide will be split up into three phases based on the available unlocks and strata.

Gaunter